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DEAD RISING 3 FULL
The starting zone is piddling, while the full play-space comfortably dwarfs the original game's mall, or Fortune City from Dead Rising 2. Once let loose in the city, you'll appreciate how vast it really is. So yes, there is still an over-arching time mechanic, but the developer has taken great care to ensure that the patchwork of progression mechanics around its premise never punishes you harshly for failing to be somewhere at the correct moment. Loveable but dopey mechanic Nick Ramos and his chums have to help what little survivors there are escape on a plane before the city is vapourised. The sandbox city of Los Perdidos has been ravaged by the zombie outbreak and as a reactionary measure, the military will use a bomb to obliterate all organic life in the area within five days. Does it signify a true generational leap however? Well not exactly, but that doesn't discount its appealing sense of fun. The final code runs smoothly, and I've been playing it for a solid six hours already. Capcom Vancouver had me a little nervous with its gamescom alpha build, thanks to its juddering frame-rate and slow-down, but it appears that this was merely a case of the early version jitters. Dead Rising 3 bears a lot of weight on its shoulders this week as an Xbox One launch title. What I wanted was something more like Saints Row 4 a massive big jolly with tons of toys and zombies to slaughter at my own pace. I didn't like the fact that I was expected to replay the story repeatedly in order to level up, and to figure out where I had to be at certain times. I'll get strung up from the rafters of the internet for this one, but I really didn't like the first Dead Rising game.
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Dead Rising 3 developer Capcom Vancouver has re-jigged its survival horror format to such a degree that VG247's Dave Cook actually enjoys playing it.